Project information

    Our project aims at producing an innovative educational platform and providing a systematic approach to train and support young people to run successfully their own agribusinesses. Several innovative open courses and training procedures will be designed to efficiently teach Entrepreneurship, focused on the Agriculture domain. The educational platform will utilize and use advanced ICT-based educational methods like 3D virtual reality. This will contribute in ICT-based innovative teaching and training as well as assessment. Teachers will be offered new and more attractive ways of teaching, through the 3D Virtual reality educational environment that will be developed. Learners will have the opportunity to learn more efficiently and improve their skills on agriculture and entrepreneurship by using advanced ICT technologies (like virtual reality), thus improving the overall quality of learning.

    The design and formulation of advanced 3D Virtual Reality educational procedures, can offer new, more efficient ways of teaching, suitable for the Agro-Entrepreneurship domain, and also assist young people in getting valuable knowledge that will allow them to put their own ideas into practice and have successful businesses in the agricultural domain. In addition, young people already involved in the agricultural sector can get advanced training with innovative courses, improve their skills, their productivity and above all, the quality of their work. Regardless of the technological means utilized, the main objective of this project is to design a high-quality training course addressed to young people interested to follow entrepreneurship careers in agriculture. Eventually, it targets to enhance students’ qualifications, expertise and skills, enhance their employability and assist them to design initiations and entrepreneur in the agricultural sector.

    The project will support self-learning as well as formal learning and all the contents of the learning environment will be available as Open Educational Resources (OER), translated in different European Languages. Moreover, the educational platform will also focus on informal, distance learning based on self-learning ideas, in order to support young people with fewer opportunities (e.g. living in isolated areas/in small villages and cannot get high quality training). The 3D virtual reality educational environment is going to be a learning platform that will be available from anywhere, so it is suitable for people such as youth in isolated areas and small villages that cannot move centers/institutions and get high quality of training due to geographical and economical issues.


    Project title: Enhancing Youth Entrepreneurship Skills, Careers Guidance and Competences in Agriculture Through a Game based Virtual Reality Platform
    Project code: 2018-3-HR01-KA205-060151
    This project has been founded with support from the European Commission. The European commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the national agency and commission cannot be held responsible for any use which may be made of the information contained therein.
    Titlul proiectului: Îmbunătățirea abilităților antreprenoriale pentru tineret, orientare în carieră și competențe în domeniul agriculturii prin intermediul lumilor virtuale
    Codul proiectului: 2018-3-HR01-KA205-060151
    Proiect finanțat de către Comisia Europeană. Acest material reflectă doar punctul de vedere al autorului, iar Comisia Europeană nu este responsabilă pentru orice utilizare care poate fi făcută din informațiile pe care le conține.
    Názov projektu: Zvyšovanie podnikateľských zručností mladých ľudí, kariérne poradenstvo a rozvoj kompetencií v poľnohospodárstve prostredníctvom virtuálnej vzdelávacej platformy a hier
    Číslo projektu: 2018-3-HR01-KA205-060151
    Projekt je riešený s podporou Európskej komisie. Podpora vytvorenia tejto publikácie zo strany Európskej komisie nepredstavuje schválenie obsahu, ktoré odráža iba názory autorov, a Národná agentúra a Komisia nemôžu byť brané na zodpovednosť za akékoľvek použitie informácií obsiahnutých v tejto publikácii.
    Τίτλος έργου: Ενίσχυση Δεξιοτήτων Επιχειρηματικότητας Νέων, Καθοδήγησης Σταδιοδρομίας και Ικανοτήτων στη Γεωργία μέσω Πλατφόρμας Εικονικής Πραγματικότητας Βασισμένης σε Παιχνίδι
    Κωδικός έργου: 2018-3-HR01-KA205-060151
    Το έργο αυτό εγκρίθηκε με την υποστήριξη της Ευρωπαϊκής Επιτροπής. Η υποστήριξη της Ευρωπαϊκής Επιτροπής για την παραγωγή αυτής της δημοσίευσης δεν αποτελεί θεώρηση του περιεχομένου που αντικατοπτρίζει μόνο τις απόψεις των δημιουργών και η εθνική υπηρεσία και επιτροπή δεν μπορεί να θεωρηθεί υπεύθυνη για οποιαδήποτε χρήση των πληροφοριών που περιέχονται σε αυτήν.
    Naziv projekta: Unapređenje vještina poduzetništva mladih, karijerno usmjeravanje i kompetencije u poljoprivredi kroz platformu virtualne stvarnosti na temelju igara
    Šifra projekta: 2018-3-HR01-KA205-060151
    Ovaj je projekt osnovan uz podršku Europske komisije. Podrška Europske komisije za izradu ove publikacije ne podržava sadržaj koji odražava stavove samo autora, a nacionalna agencija i povjerenstvo ne mogu biti odgovorni za bilo kakvu upotrebu koja može biti u njoj sadržanim informacijama.